This stat is drained by the amount healed every time damage is dealt, meaning that while in constant combat its healing is capped at 30 health regained per second, with an initial burst of 80 / 70. The Spectre Hood's healing is based on a hidden stat, "Life Steal", which recharges by 30 every second, up to a maximum of 80 / 70.Both set bonuses have a limit to their efficiency:.If an attack does not do at least 5 / 13 damage while the Spectre Hood is equipped, a healing orb will not appear. If an attack does not do at least 3 damage while the Spectre Mask is equipped, a damaging orb will not appear.Equipping full set with the Spectre Hood / the Spectre Hood incurs a 40% magic damage decrease. In multiplayer, the player with the lowest health on the team is healed instead. dealing 50 magic damage heals 10 / 4 health). Spectre Hood set bonus: Life-stealing orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by 20% / 8% of damage done (e.g. The orbs deal 100% / 50% of the damage dealt by the magic weapon fired, before it is doubled by a critical hit (if a critical hit deals 200 damage, the orb will have 100 / 50 base damage). Spectre Mask set bonus: Homing orb projectiles spawn when dealing magic damage to an enemy, which attack nearby enemies, or the same enemy. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm. The full set with both headpieces requires 66 Spectre Bars (33 Ectoplasm and 330 / 396 Chlorophyte Ore).Ĭrafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The effect of these orbs depends on the headpiece option chosen: The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them.Ĭrafting a full set with one headpiece requires 54 Spectre Bars (27 Ectoplasm and 270 / 324 Chlorophyte Ore). Wearing a full set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. The set consists of the Spectre Robe and Spectre Pants, with either the Spectre Hood or Spectre Mask headpiece. So if someone equips Hallowed armor, only the left oval would appear.Spectre armor is a Hardmode, post- Plantera armor set that offers magic weapon boosts. The corresponding ovals would only appear if the armor equipped has one or both types of effects. The oval on the right side would cancel things such as the Beetles or Leaf Crystal. (These effects differ from the armors above because they don't provide a buff.) How this would be incorporated could be something like this: We could have a second grey oval on the left side of the armor, and when clicked, that would cancel the special effects. and Wizard suggested that players should also have the option to silence effects such as afterimages and pulses, and the extra sounds as well. You will still get the 30% damage reduction from Solar Flare Shield if you toggle the shield off, since it's only getting rid of the sprite. Remember, the only thing that will be toggled on and off is the visual effects of the armor set bonus. These effects would be toggled by clicking a grey oval that would be attached to the chestpiece slot (similar to how one would toggle accessories on and off)
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